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Arcane Best In Slot Gearing in Shadowlands as an Arcane Mage VideoFROST MAGE GUIDE 9.0 - Shadowlands - Best rotation, covenants, legendaries, and talents
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Changes in Shadowlands. Crafting Reagents. Profession Leveling and Gold Making Guides. If you're low geared, you play Arcane, if you have good gears, play either spec.
Fireball spec TTW spec. TTW has two stable specs. You can edit both specs slightly to help with progression. You can read it after this normal TTW fire spec rundown.
You can't afford Incineration. It also restores mana via Empowered Fire talent. Impact is very unreliable and its stun effect isn't needed in PvE even with horrible setups.
Pyroblast is used as an instant cast via Hot Streak procs. Molten Shields talent is useless in PvE. Master of Elements is very useful - Fire is crit hungry.
More crits, more mana back! Blazing Speed serves no purpose in raiding. Combustion is one very, very delicious cooldown ability.
Molten Fury is what makes Fire be so high in dps the longer the execution period lasts. Empowered Fire, on the other hand, increases the spell power of our main spells and also makes our Ignite talent restore some mana back!
We take even sexier Hot Streak. Just read this beauty. Hot Streak is what Fire is all about! Talk about burning down the woods!
So never skip this talent lest you look like a fool when your clutch Counterspell misses and the raid eventually wipes.
It helps a lot on encounters with lots of environmental damage. Clearcasting is your occasional mana saver, plus it allows you to "spam" free Flamestrikes on big squads of mobs while getting all your Ignite mana restoring ticks.
Or spam Blizzard completely free of mana cost, but you lose a lot of damage done. I chose this talent over Flame Throwing for base spec example because when you're starting out you need critical strike more than the range increase.
Is this the best Fire spec? Both yes and no. Yes, this is the spec for the most dps increase because it has Student of the Mind for bigger critical, which is direly needed at early gearing stages and welcomed at any point; and Magic Absorption is taken for defense.
Best example is Lich King encounter - you can dps him during transition phases if you find a nice spot to dps from.
Talents where one could put them are Flame Throwing, Blast Wave and Dragon's Breath and Firestarter for the eck of it. Don't look at Incineration, it's not worth it.
Knocks back enemies and slows them down; also stops casts from being finished Dragon Breath does this also, but doesn't knock back or slow down.
To get it with Flame Throwing spec, deduct one point from Master of Elements. Three examples of encounters where it can help a lot: Freya in Ulduar, helps dealing with Detonating Lashers.
Anoob in ToGC, helps with dealing some loose scarabs. Deathbringer Saurfang in ICC; helps dealing with his blood beasts. Can help at Valithria encounter too.
But sometimes progression asks for different tools; and for DBS example in ICC; its also valid to go FFB spec if there's not enough slows on them and have Dragon's Breath and Blast Wave both 10man only.
Last bit of attention goes to Incineration. Fireblast and Scorch are still used sometimes, after all. Having Student of the Mind will bring better results with the overall crit increase instead of strengthening your utility arsenal; and usefulness of Flame Throwing is miles ahead.
These are the best glyphs you can get. Frostfire Bolt Spec [FFB1]. Read again what I wrote at the start of the fire guide if you're unsure of why TTW spec is superior.
Truth to be told, the spec is not far behind. As I have said… 22k dps down to 15k simply because I was unlucky with concussive crits, no other reason.
Elaboration is below. You still avoid using them within a rotation unless its a movement thing. Ice Floes reduces necessary cooldowns.
Precision gives hit rating and reduces mana cost of all spells slightly. Frost Warding was explained under Arcane talent tree, please read up.
Icy Veins was explained for you. It has increased crit, but it deals low damage. Replace all Fireballs in the further text with Frostfire Bolt and everything else is the same.
Fire Mage DPS Rotation in WotLK [Fire2]. Priority 1 Use up Hot Streak — throw those Pyroblasts! Priority 3 Your spam spell is Fireball until Hot Streak procs for instant Pyroblast.
What are Fire spec raid consumables? Cast images right after Flamestrike or Fireball so GCD is ready the very second the boss is pulled.
Its why proper groups have pull timers that are strictly followed. Follow with Scorch? Warlocks on the other hand use Shadowbolt as filler spells.
However, if there are Affliction Warlocks in the raid, their Nightfall talent will proc often enough for debuff to be up at all times and leave you and Demonology free of that dps sacrifice.
I suggest you to whisper Demonology Warlock in the raid and agree on who's going to keep it up. How does Ignite work? Ignite procs on any fire spell critical hit.
See how Ignite stacks? Add in Living bomb ticks and explosions, Flamestrike, Fire Blast and other fire spells.
The more often you crit, higher climbs your Ignite damage. Talk about agrro problems! Combustion is really powerful. While I did stop dpsing, k tick ticked right on breath's time, turning her to the raid, killing all of us.
Lesson was learned and Iceblock CD is even less wasted since how was the number so high? When should I use Combustion?
If the fight is really short, use it at this point! If the fight lasts longer than single use, feel free to use it anytime. Fire has a lot of small rules that mean a lot.
For instance, you got Hot Streak in the middle of Fireball cast. You have two choices after your cast: refresh Living Bomb or cast instant Pyroblast.
So here is what you need to consider: refreshing LB before firing Pyro results in the highest dps increase - for LB did not lose tick timing.
BUT, if it happens that airborne Fireball crit'd and triggered newer Hot Streak while you were refreshing LB. Now allow me to go into more detail:.
The first rule of caster dps is ABC — Always Be Casting. Movement encounters are where Fire Mages shine. If crit is generous, you can cast and frequently move for GCD duration, which is usually more than enough to eliminate any idle moment apart from Blinking when situations require you to, ensuring that you're always "doing" damage.
You have no idle moment whatsoever. At lower gear levels, you aim to be as far as you can. Regardless if you have Flame Throwing or not, in situations when it is expected of you to use your Arcane utility, be in range of those abilities 30y.
The lower the crit is the bigger is the gap between critical strikes including LB ticks. Ignite will have more uptime the further you stand from the target.
Naturally, do not stand so close that you enter melee range threat pull threshold, you might find boss turning around to bitch slap you like Shiva.
This leads us to Living Bomb. Its explosion counts for Hot Streak proc and if it crits on two enemies its Pyroblast ahoy.
That all is the second reason why having proper distance is important. In case where you have enough adds to LB every GCD and boss to take care of, you should spam those LBs on all targets especially boss or X big add and then spam all those happy Pyroblasts at the boss and repeat the process.
No mana problems at all. Oh, and if enemies are together and LBed — cast Flamestrikes next. However, if adds are not important — AND are not close to the boss — you should ignore them and focus all of your dps only on the boss.
If the adds are important, then LB them all the same. To give examples: At Onyxia, you should LB all whelps and shoot Pyros at her or at the big add on need.
Highest AoE damage comes from Flamestrike spam it's greater than LB spam , provided enemies are not moving. Hey, if you have a loud clock in your room, that helps too!
The last advice is to tell you to "avoid" casting Fire Blast while spamming Fireball. If your previous spell did crit and Fire Blast does not, you have just wasted your possible Hot Streak.
Avoid casting it within rotation at any rate, damage-per-second is not worth it the higher geared you are, and if you furthermore lose a Hot Streak due to its lower crit, its two steps back on the damage done.
Speaking of low damage, if you ever get interrupted PAY MORE ATTENTION!! The easiest and the laziest way to keep yourself stockpiled is to park an alt with herbalisam right outside The Slave Pens leftmost dungeon.
When you enter, you start in zero 0 shaped area, with a corridor leading to next room. Flame Cap is on the very right as you enter that room. Get caps and run out.
Takes you 2min! Reset dungeon and re-enter. Repeat four more times. Voila, Flame Caps in 10min of playing. Do it six times a day and its Flame Caps in an actual hour spent farming.
Happy herbing! Sure, and its real simple: Login to game, buff yourself Molten Armor and Arcane Intellect.
Mouseover your crit to see Fire spell school. Yes, Fireball, because that's your spam spell. Fire Mage gearing up in WotLK [Fire3].
T9 2 set bonus is If you were to equip two T9 pieces and all the best spirit gear from ICC and gem it with pure spirit and activate Molten Armor — that bonus would remain.
You further boost that crit by having enough pure crit sockets in your normal gear and your Fireball crit will be over Congratulations on… Blizzard bug exploiting?
Avoid using more. SP holds more value, but optimizing your gear is what matters. Use as you will, results can't disappoint.
Engineering enchant is best. Gnome's increased intellect provides you with the most critical strike chance and bigger mana pool; and Escape Artist can remove any snares or roots helpful!
It doesn't work with some buffs, but you can bring it into rotation. Forsaken don't get any beneficial racial that help you dps, but most agree that they do have the most awesome casting animation in the game, so they have that going for them, which is nice.
They can also remove Fear and Charm and Sleep effect s , and that's useful-ish Tremor Totem is there? Note on blacksmithing is that sockets can contain any gem, not just spellpower.
Smith mage tho, hmmm You as a Mage are in the raid to wreck havoc!. But before that Finally, check if your Mana Gem is on three stacks. Or troll your party and make portals to wherever and forever.
Mana Gem — In general, use one charge when you can refill your mana to almost full and then use again on cooldown.
Being an instant use, you are not interrupting your dps, unlike when you need to Evocate. If you find yourself using all three charges and still needing more, conjure fresh gems ASAP if possible e.
Lich King has 15min enrage timer, conjure new during transition phases. If you are using T7 2 set, aim to use it with any dps cooldown.
Evocation — "Use it when it's convenient". Number two, when you're not pushing dps. Dead dps does zero dps, but, you're alive, and doing zero dps?
WTF mate? Don't lose ticks! Additionally, use your wards if they help with absorbs. You will lose more mana than you gain.
Aim to use them tactfully, there are always periods when healing is a bit problematic. Also aim to use it to "save" your Evocation.
Ice Block — Don't waste this cooldown! Do note that going out of Ice Block brings you back to the threat list as you were, so let tank get some more agrro back first.
However, if you pull agrro and use Iceblock to protect yourself , you will not be able to use it to get rid of X bad debuff on you or to protect yourself from high damaging nukes.
Having one target less to heal up can make a difference, especially on 10man. You can use this ability to drop threat temporarily, but if you keep having threat issues with a specific tank or encounter due to X reason, be careful as it ends, you might be blazing red.
Save Ice Block as second measurement if not third in cases when the adds are freezable and are not ranged. Saving this for over-agrro is not ideal.
Invisibility — This ability is bug-ish on most private servers. Blizzlike, using Invisibility acts like threat drop mechanic until you get out again and your threat is restored.
Furthermore, it should not drop raid encounter combat. If it is bugged and makes you lose combat 1 usage is to reset pot duration, and maybe even eat your strudels during the encounter yourself; or you can use it as instant threat drop.
If you wish, get Glyph of Blink replace Molten Armor to be able to blink back from any point. In general sense, Amplify Magic is a great thing on encounters with high physical damage and Dampen Magic with lots of magical damage.
While dpsing, remember that you have small raid utility arsenal. They have priority over your job to deal damage, so stop dpsing and DO it!
Remove Curse — Sometimes it is you who has to do it. Healers that can dispel curses are shamans and druids only you and druid can do it naturally, shamans need a resto talent, and asking feral to dispel over you makes them lose shapeshift and that's not good.
Check macro section to dispel on mouseover to hover over the raid frame for easy use and not dropping your target. Counterspell — 24sec cooldown is long, but sometimes that's all the raid has and you will often be assigned to interrupt some specific things in at least one encounter in every raid instance.
Check macro section for using counterspell on focus. Avenging Wrath Paladin Champion in ToC. Rogue Legendary Powers. Shaman Legendary Powers.
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