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Roshan Dota 1 What is the Roshan revive timer/how does it work? VideoDOTA 1 - How To KILL ROSHAN 1v1 in 1.4 Seconds
Roshan Dota 1 Casino mit Roshan Dota 1 Aktionsvorteilen bedacht. - Edit linksHot Promotions in roshan dota 1 on aliexpress. Submit a new text post. All rights reserved. For Roshan as he appears in holiday events, see Roshan Diretide and How To Play Backgammon Diretide Orange get out of position and Alliance descends upon them from Forgeofempires, getting two kills for free.
Roshan is formidable, but beatable with the right heroes. In addition to picking heroes who are useful in the pit there are a few tactics we can employ to facilitate the process of killing Roshan.
The other is what I call a salve rotation. This is another reason why having mostly ranged heroes is adviseable.
A melee hero must back up and not attack while healing because Roshan will occasionally spontaneously switch between available in-range targets. Some fights may simply require two full salve rotations, but these are pretty inefficient and if possible should be avoided.
The problem there is that if your heroes are so lacking in tank capacity whilst high in damage output, the enemy team can probably take advantage of such a vulnerability, resulting in the team being inviable outside of the pit even if it works in the pit.
Such an endeavor would probably require 4 if not 5 high-dps ranged heroes. The second section is a list of the qualifying or disqualifying traits of all heroes sorted alphabetically.
The purpose of it is to at a glance show how each hero would be used against an early Roshan. Many heroes would for example skill something different for level 1 against Roshan than they would normally, e.
Ancient Apparition: Ranged and can proc spellblock with coldfeet. Anti-mage: No redeeming qualities whatsoever.
Axe: Counter-Helix proc chance too low to be effective; poor tank and negligible damage dealer; surprise— Axe is still useless. Bane: Ranged and can proc spellblock with Brain Sap.
Batrider: Ranged and can deal negligible damage with Firefly. Bloodseeker: Can proc spellblock with bloodrage, but poor melee damage absorber.
Bounty Hunter: Can proc spellblock with Shuruken, but poor melee damage absorber. Brewmaster: Drunken Haze can proc spellblock, and be used after to give Roshan miss-chance.
Centaur Warrunner: Can stun Roshan with Hoof Stomp for 2 s every 13 s; can be expected to use twice total.
Clinkz: Ranged and can do decent dps with orb. Clockwerk: Cogs can block Roshan away from your ranged heroes for 5s; useless for the next 10s though, and if used poorly cogs can prevent your heroes from attacking as well.
Crystal Maiden: Ranged and can proc spellblock with Frostbite; Brilliance Aura could possibly be useful. Dazzle: Ranged and can proc spellblock with Poison Touch; Shallow grave could be used to get 5s more dps out of a hero; Shadow Wave can heal hp total over 48s, while dealing damage before damage reduction— armour dependant to Roshan— unlikely for either effect to make a difference.
Death Prophet: Ranged. Disruptor: Ranged and can proc spellblock with Thunder Strike. Doom: No redeeming qualities whatsoever.
Dragon Knight: Can proc spellblock with Dragon Tail, but even if the passive is used instead is a poor melee damage absorber. Drow Ranger: Ranged, and can very slightly buff the damage of other ranged heroes.
Earthshaker: Fissure can be used from outside the pit once reliably to block Roshan for 8s, useful only if your other 4 heroes are ranged, but not enough mana to use twice without regen— in general skills cost too much mana to be reliable, and poor melee damage absorber.
Elder Titan: No redeeming qualities whatsoever— passive does not apply to Roshan. Enchantress: Ranged and can heal a total of hp once; Untouchable not significant at level 1.
Gyrocopter: Ranged and can proc spellblock with Homing Missile; Rocket Barrage insignificant damage. Huskar: Ranged and can tank damage to utilize passive for up to a increase in attack speed; orb works as well but is far inferior to using passive— who knew Huskar was good?
Invoker: Ranged and can increase damage by 9 with 3 instances of Exort. Wisp: Ranged and Tether can stun Roshan and be used to get twice as much out of a salve provided Wisp tanks before the receiver.
Jakiro: Ranged and can stun Roshan with Ice Path for 1s every 12s, up to 4 times total. Keeper of the Light: Ranged and can proc spellblock with Mana Leak; could possibly find a good use for Chakra Magic instead— 75 mana every 19s.
Leshrac: Ranged and can proc spellblock with Split Earth for a 2s stun every 9s up to 3 times total; can proc spellblock with Lightning Storm; Edict negligible damage after both resistance and armour reductions— yay composite damage.
Lina: Ranged and can stun Roshan for 1. Lion: Ranged and can proc spellblock with Hex. Lone Druid: Ranged and Bear can effectively tank damage while adding nonnegligible dps.
For a list of blocked spells, see Spell Block. Besides this, Roshan additionally is untargetable by certain spells.
A list of spells can be found below. Damage Physical. Roshan has a chance to stun on attack. Notes: The proccing attack first applies the debuff, then its own damage.
The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well. It can be lifestealed off of, but it is not considered by crit or cleave.
It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
Adds an average of 7. Damages, but does not stun wards. Fully affects buildings. Bash uses pseudo-random distribution.
Ability No Target. Damage Magical. Roshan slams the ground, damaging and slowing all nearby enemies. Slam's damage will increase every minute.
Cast Animation : 0. Slow persists if debuff was placed before spell immunity and when not dispelled. Notes: Slam first applies the debuff, then the damage.
Roshan only casts Slam when there are 3 or more enemy units within the radius. Damage increases by 10 every minute since the first creep spawn.
The first increase happens just as the first wave spawns. This is how much damage the Slam deals before reductions at certain game times: 10 Minutes: damage 20 Minutes: damage 30 Minutes: damage 40 Minutes: damage 50 Minutes: damage 60 Minutes: damage 80 Minutes: damage Minutes: damage.
Strength of the Immortal. Interval in Minutes : 1. Notes: The first armor bonus is granted as the first creep wave spawns, and then every minute onward.
The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps when close enough to Roshan. The aura's buff lingers for 0.
Skywrath Mage: Ranged and can proc spellblock with Arcane Bolt, and continue to add some dps with it after. Slark: No redeeming qualities whatsoever.
Spectre: No redeeming qualities whatsoever. Storm Spirit: Ranged. Tidehunter: Can proc spellblock with Gush, but poor melee damage absorber; Kracken Shell not significant.
Timbersaw: Reactive Armour not significant— no redeeming qualities whatsoever. Tiny: Craggly proc chance too low to matter; no redeeming qualities whatsoever.
Treant Protector: Living Armour gives some damage-block and hp regen— not terribly significant, but more than most supports and most melee heroes offer.
Troll Warlord: Bash chance and damage too poor to matter; Fervor in ranged mode can add 40 attack speed. Ursa: Fury Swipes enables Ursa to deal great damage if allowed to build stacks on Roshan.
Viper: Ranged and can add nonnegligible damage with Nethertoxin— more significant than the DoT or attack speed slow the orb adds; passive less useful as well.
Warlock: Ranged and can heal a single ally for a negligible amount. Weaver: Ranged and Geminate can add some damage; Swarm ineffective.
Windrunner: Ranged and can proc spellblock with Shackleshot. Witch Doctor: Ranged and can heal all allies for a total of hp. Zeus: Ranged and can can proc spellblock with Arc Lightning.
This next section is a list of heroes sorted out into different categories. Use in conjunction with the prior section to identify exactly why these heroes are deemed useful or useless.
Some supports are liabilities for killing Roshan at level 1, and must be avoided at all costs. This first list is of supports who are actually really useful in this endeavor.
Abaddon Wisp Lich Ogre Magi Tusk Vengeful Spirit Venomancer Visage Witch Doctor. Somewhat Useful Supports: Most of these heroes are here because they can stun Roshan without disrupting his spell-block, i.
Centaur Warrunner Chen Jakiro Leshrac Lina Treant Protector Undying. Useful Ranged Cores: These heroes are traditionally played with a farm priority position of , and thus I refer to them as core heroes.
In general ranged heroes are better vs Roshan because of Slam. All but two of these heroes help out by adding a significant amount of damage through their individual damage.
Somewhat Useful Ranged Cores: These heroes add more than most ranged cores, but nothing on the level of those mentioned previously.
Mirana has a wonderful 5s stun that works on Roshan through spell-block, but it requires her to be distance away, and thus is only effective once, right before she enters the pit.
Useful Melee Cores: Most melee heroes are liabilities against Roshan because of Slam. These heroes offer some ability so good that it outweights their melee condition.
Lone Druid is technically a ranged hero at this point, but I listed him here because his Bear still adds one melee target for Roshan to consider Slamming.
Some of these are defensive and some offer extra dps. Skeleton King is almost a liability, as those who make use of his aura must be melee as well, which brings us into Slam range, in addition to his capacity to level-1 Rosh being relatively commonly known of.
Somewhat Useful Melee Cores: These heroes all add respectable dps to the fight, except for Phantom Assassin whose evasion makes her a respectable melee contestant.
Chaos Knight is the least-deserved here, but his high possible base damage in conjunction with various possible buffs gives him his position here.
Chaos Knight Faceless Void Lycan Phantom Assassin Slardar Spirit Breaker. Sometimes having supports you can comfortably lane and play the rest of the game with is more important than having ones which necessarily speed up your ability to slay Roshan.
Spellblock Ranged Cores: Same deal as the last bunch, except these guys have some farm priority. Enigma Gyrocopter Medusa Queen of Pain Tinker Windrunner Zeus.
Useless Ranged Cores: Similar to the last group, except these also lack the spell-block-proc-capacity. Batrider Death Prophet Drow Enchantress Invoker Necrolyte Outworld Destroyed Puck Razor Storm Spirit.
The rest of these heroes are completely useless. Plan your drafts accordingly if you require one of these as a farm priority core.
Bloodseeker Bounty Hunter Broodmother Dragon Knight Naga Siren Night Stalker Phantom Lancer Riki Sven. Useless Melee Cores: These heroes are core to your overall composition and end-goal, not to your level 1 Roshan scuttle.
Same rules as before: keep your melee count under three. Antimage Dark Seer Doom Elder Titan Kunkka Lifestealer Meepo Pudge Slark Spectre Timbersaw Tiny.
If you really require them for your team, just remember to keep the total melee count under three. So what does this leave us with? Well it means we have 30 supports available that are viable in some manner or another are not ever liabilities , 46 viable core heroes, and only 25 heroes that are generally completely useless.
And of these 25, 10 of them could at least serve to break the spell-block if you had a need, serving some use. I believe this tactic is viable and its application should be explored at all levels, drafts-allowing.
The big caveat I keep mentioning is the draft. Initial Drafting Concerns: Drafting: what do we do? The first dynamic as far as the team not Roshing is concerned with is how they safely stop the Roshan attempt they suspect the other team of concocting.
If you walk in with one hero, the Roshing team might be able to just focus them for a quick first-blood.
The Roshing team should absolutely have at least an Bbserver Ward up, if not a Sentry as well. Walking in with your entire team could be suicide as well if the other team is camping outside.
So what gives you safe ways to look inside? Our opponents are constantly trying to find the reason behind our every move in the draft.
One possible solution is to just pick Clockwerk first. When do we pick him? Well if our opponents have picked or look like they might pick a carry who can be easily controlled by Clockwerk, we can pick him as soon as possible.
How can we ban him without being suspicious? See the kind of thinking you have to employ during the draft? Who else can get vision of the pit?
How about Mirana? In addition to the hero herself being flexible, if we pull off the level-1 Roshan attempt we have some leg-room for some silliness anyway.
Timbersaw actually can easily get vision and do a little damage to everyone in the pit with his Timber Chain by grabbing a tree to the east of Roshan from the western side of the pit, but would be stuck on the highground after.
So be mindful of their entire composition. Keep Magnus in mind as well. Skewer at level 1 is acceptable for both an offlane and mid Magnus, and it can push one or more of your heroes into the trees above the Roshan pit getting them stuck in most cases; while Magnus will still be in the pit.
Queen of Pain and Puck both come to mind. Neither hero offers anything vs Roshan qop can break spellblock every 20s , but both being ranged prevents them from being liabilities at least.
This is why drafting is a bitch. If they do grab him you can still try the Roshan attempt, but the moment you get vision of him with your ward you have to get the hell out of Dodge.
Phantom Lancer and Naga Siren can both create illusions at level 1 to scout you with. Attack Speed. Attack Range.
Move Speed. Magic Resist. Enlightened View Profile View Posts. Originally posted by bytestream64 :. Originally posted by Preposterone :.
Vambran View Profile View Posts. Ursa can kill roshan at level 1 with help from rest of the team. The best combo is with SK and his life steal aura though.
You don't even need to use the bug, just place 4 wards at the entrance but still inside of his cave and then pull him out. How does Aegis of the Immortal in Dota 2 exactly works?
Details of the Cheese in Dota 2 Roshan can be eliminated multiple times, but it does not drop one same item again and again.
Does not block some items such as Urn of Shadow, Spirit Vessel, Medallion of Courage and Solar Crest.
Few hero spells do not effect Roshan. Checkout our Dota 2 hero guide section for good choices. Average damage and Bash both are applied in one hit.
Adds an average of 7. Players with Black King Bar Buff does not receive Bash. If a hero hits using silver edge, it nullifies all the passive abilities of Roshan, including Bash.
Slam Ability of Roshan in Dota 2 Slam is also a Passive ability of Roshan — it is a magical attack.
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