Es zeigt ein Brett mit den Steinen in ihrer Startposition. Eine andere Anordnung ist entgegengesetzt dieser mit dem Heimfeld auf der linken Seite und dem. Spielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei.
Backgammon SpielregelnSpielbrett und Grundaufstellung. Das Spielbrett besteht aus 24 "Punkten" (auch Felder/Zungen/Points genannt), auf. Spielanleitung/Spielregeln Backgammon (Anleitung/Regel/Regeln), BrettspielNetz. Startaufstellung der Blots. Welche Fachbegriffe sollte man bei.
Backgammon Aufstellung Start Navigation menu VideoBackgammon Rules, explained by Grandmaster Marc Olsen
The Jacoby rule is widely used in money play but is not used in match play. The "Crawford rule", named after John R. Crawford , is designed to make match play more equitable for the player in the lead.
If a player is one point away from winning a match, that player's opponent will always want to double as early as possible in order to catch up.
Whether the game is worth one point or two, the trailing player must win to continue the match. To balance the situation, the Crawford rule requires that when a player first reaches a score one point short of winning, neither player may use the doubling cube for the following game, called the "Crawford game".
After the Crawford game, normal use of the doubling cube resumes. The Crawford rule is routinely used in tournament match play.
If the Crawford rule is in effect, then another option is the "Holland rule", named after Tim Holland , which stipulates that after the Crawford game, a player cannot double until after at least two rolls have been played by each side.
It was common in tournament play in the s, but is now rarely used. There are many variants of standard backgammon rules. Some are played primarily throughout one geographic region, and others add new tactical elements to the game.
Variants commonly alter the starting position, restrict certain moves, or assign special value to certain dice rolls, but in some geographic regions even the rules and directions of the checkers' movement change, rendering the game fundamentally different.
Acey-deucey is a variant of backgammon in which players start with no checkers on the board, and must bear them on at the beginning of the game.
The roll of is given special consideration, allowing the player, after moving the 1 and the 2, to select any desired doubles move. A player also receives an extra turn after a roll of or of doubles.
Hypergammon is a variant of backgammon in which players have only three checkers on the board, starting with one each on the 24, 23 and 22 points.
The game has been strongly solved , meaning that exact equities are available for all 32 million possible positions.
Nard is a traditional variant from Persia in which basic rules are almost the same except that even a single piece is "safe". All 15 pieces start on the 24th wedge.
Nackgammon is a variant of backgammon invented by Nick "Nack" Ballard  in which players start with one less checker on the 6-point and midpoint and two checkers on the point.
Russian backgammon is a variant described in as: " In this variant, doubles are more powerful: four moves are played as in standard backgammon, followed by four moves according to the difference of the dice value from 7, and then the player has another turn with the caveat that the turn ends if any portion of it cannot be completed.
Gul bara and Tapa are also variants of the game popular in southeastern Europe and Turkey. The play will iterate among Backgammon, Gul Bara, and Tapa until one of the players reaches a score of 7 or 5.
Coan ki is an ancient Chinese board game that is very similar. Plakoto , Fevga and Portes are three versions of backgammon played in Greece.
Together, the three are referred to as Tavli. Misere backgammon to lose is a variant of backgammon in which the objective is to lose the game.
Other minor variants to the standard game are common among casual players in certain regions. For instance, only allowing a maximum of five checkers on any point Britain  or disallowing "hit-and-run" in the home board Middle East.
Backgammon has an established opening theory , although it is less detailed than that of chess. The tree of positions expands rapidly because of the number of possible dice rolls and the moves available on each turn.
Recent computer analysis has offered more insight on opening plays, but the midgame is reached quickly. After the opening, backgammon players frequently rely on some established general strategies, combining and switching among them to adapt to the changing conditions of a game.
A blot has the highest probability of being hit when it is 6 points away from an opponent's checker see picture.
Strategies can derive from that. The most direct one is simply to avoid being hit, trapped, or held in a stand-off.
A "running game" describes a strategy of moving as quickly as possible around the board, and is most successful when a player is already ahead in the race.
As the game progresses, this player may gain an advantage by hitting an opponent's blot from the anchor, or by rolling large doubles that allow the checkers to escape into a running game.
The "priming game" involves building a wall of checkers, called a prime, covering a number of consecutive points. This obstructs opposing checkers that are behind the prime.
A checker trapped behind a six-point prime cannot escape until the prime is broken. Because the opponent has difficulty re-entering from the bar or escaping, a player can quickly gain a running advantage and win the game, often with a gammon.
A "backgame" is a strategy that involves holding two or more anchors in an opponent's home board while being substantially behind in the race. The backgame is generally used only to salvage a game wherein a player is already significantly behind.
Using a backgame as an initial strategy is usually unsuccessful. For example, players may position all of their blots in such a way that the opponent must roll a 2 in order to hit any of them, reducing the probability of being hit more than once.
Many positions require a measurement of a player's standing in the race, for example, in making a doubling cube decision, or in determining whether to run home and begin bearing off.
The minimum total of pips needed to move a player's checkers around and off the board is called the "pip count".
The difference between the two players' pip counts is frequently used as a measure of the leader's racing advantage. Players often use mental calculation techniques to determine pip counts in live play.
Backgammon is played in two principal variations, "money" and "match" play. Money play means that every point counts evenly and every game stands alone, whether money is actually being wagered or not.
The format has a significant effect on strategy. In a match, the objective is not to win the maximum possible number of points, but rather to simply reach the score needed to win the match.
For example, a player leading a 9-point match by a score of 7—5 would be very reluctant to turn the doubling cube, as their opponent could take and make a costless redouble to 4, placing the entire outcome of the match on the current game.
Conversely, the trailing player would double very aggressively, particularly if they have chances to win a gammon in the current game.
In money play, the theoretically correct checker play and cube action would never vary based on the score.
In , Emmet Keeler and Joel Spencer considered the question of when to double or accept a double using an idealized version of backgammon.
In their idealized version, the probability of winning varies randomly over time by Brownian motion , and there are no gammons or backgammons.
To reduce the possibility of cheating, most good quality backgammon sets use precision dice and a dice cup.
Online cheating has therefore become extremely difficult. In State of Oregon v. Barr , a court case pivotal to the continued widespread organised playing of backgammon in the US, the State argued that backgammon is a game of chance and that it was therefore subject to Oregon's stringent gambling laws.
Paul Magriel was a key witness for the defence, contradicting Roger Nelson, the expert prosecution witness, by saying, "Game theory, however, really applies to games with imperfect knowledge, where something is concealed, such as poker.
Backgammon is not such a game. Everything is in front of you. However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube.
Or, worse, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winner's home board, he is backgammoned and loses three times the value of the doubling cube.
Optional Rules. The following optional rules are in widespread use. Automatic doubles. If identical numbers are thrown on the first roll, the stakes are doubled.
The doubling cube is turned to 2 and remains in the middle. Players usually agree to limit the number of automatic doubles to one per game.
When a player is doubled, he may immediately redouble beaver while retaining possession of the cube. The original doubler has the option of accepting or refusing as with a normal double.
The Jacoby Rule. Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game.
This rule speeds up play by eliminating situations where a player avoids doubling so he can play on for a gammon. The dice must be rolled together and land flat on the surface of the right-hand section of the board.
The player must reroll both dice if a die lands outside the right-hand board, or lands on a checker, or does not land flat. A turn is completed when the player picks up his dice.
If the play is incomplete or otherwise illegal, the opponent has the option of accepting the play as made or of requiring the player to make a legal play.
Features Easy to learn gameplay One and two player modes Doubling cube and Crawford rule Neural network AI provides 4 difficulty modes Customize your themes and piece colors.
Approximate size Age rating For all ages. Category Strategy. This app can Access your Internet connection Microsoft. Permissions info. Installation Get this app while signed in to your Microsoft account and install on up to ten Windows 10 devices.
Sudoku Classic! Bubble Shooter Free. Master Checkers Future Free. What's new in this version v2. Portes ist hierbei die Runde, welche die meisten Ähnlichkeiten mit Backgammon hat, mit folgenden Unterschiedlichkeiten:.
Für den Backgammon Start und das Set up benötigt man ein Spielbrett, bspw. Die Anordning, Aufstellung, bzw. Die Zahlen auf diesem Würfel zeigen die Steigerungsmöglichkeit von 2-fach bis fach.
Backgammon Koffer sind jedoch auch bereits recht günstig online bestellbar. Sie möchten den Dopplungswürfel einmal gegen echte Gegner um Backgammon um Geld einsetzen?
Jetzt online bei Backgammon anmelden und gegen echte Gegner spielen. Hierbei wird der Einsatz verdoppelt — wenn man um Punkte spielt kann man dies so lange machen, bis die maximale Punktzahl erreicht ist.
In der Regel sollte man als Spieler nur dann den Dopplungswürfel nutzen, wenn man sich zu dem Zeitpunkt des Angebots über die eigenen Chancen bewusst ist — bspw.
Um die Chance zu maximieren, dass der gegnerische Spieler das Angebot annimmt, darf im Gegenzug die Chancenverteilung jedoch auch nicht zu extrem sein.
Wird das Angebot zurückgewiesen, verliert der Gegner sofort das Spiel und zahlt den bestehenden Einsatz zum Zeitpunkt der Zurückweisung.
Das Spiel ist beendet und ein neues Spiel kann beginnen. Steht man selber in der Position das Dopplungsangebot anzunehmen, so gilt abzuwägen ob man das Spiel noch gewinnen kann, oder wie hoch die Chancen stehen das Spiel zu verlieren.
Nimmt man die Verdopplung an, so ist man als nächstes an der Reihe, wenn es darum geht zu verdoppeln. Wird das Angebot angenommen, kommt der Dopplungs-Würfel beginnend mit der zwei als Spielstandsanzeiger auf die Bar.
Ein weiteres Verdopplungsangebot kann jedoch nur der Spieler machen, der das Vorangegangene akzeptiert hat. Diese Machtposition sollte man sich als Spieler immer bewusst machen, sowohl als derjenige Spieler, der den Würfel initial ausspielt, als auch als Spieler, welche das Angebot annimmt.One player competes against a team of all the other participants, and positions rotate after Em Spiele Tipps game. The jeux de tables 'Games of Tables'predecessors of modern backgammon, first appeared in France during the 11th century and became a favorite pastime of gamblers. At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube one point, if there have been no doubles. The Rezept Lammkrone are referred to as a player's home board and outer board, and the opponent's home board and outer board. White rolls and bears off two checkers. Das kann nur geschehen, wenn er mit den Augen einer der beiden gewürfelten Zahlen eine Spitze im inneren Feld des Gegners erreichen kann. Dies ist in der Regel kostenfrei, man kann gegen den Computer oder aber auch direkt am Bildschirm zu Zweit spielen. The original doubler has the option of accepting or refusing as with a normal double. For example, Backgammon Aufstellung Start the player rolls a 6 and a 3 denoted as ""the player must move one checker six points forward, and another or the same checker three points Paysafecard Hotline. Large club tournaments sometimes draw competitors from other regions, with final matches viewed by hundreds of spectators.